Sudoku Hints Explained: Try the Hint Stepper

Updated

A good hint teaches the move instead of handing it over. The board below runs the same hint stepper as the Suuudokuuu app, on a real puzzle in your browser: ask for a hint, then step through it one level at a time.

Try the hint stepper

Press the button to turn this board into a live one, then ask for a hint. Placements you make yourself work too.
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How the hint levels work

Each hint starts as light as possible. In the app a hint has up to four levels: the technique and region, the pattern cells, the full walkthrough, and placing the digit. Each level is charged against your score only when you reveal it, so you pay for exactly as much help as you used, and a nudge costs less than the whole answer. This demo keeps the first three levels and lets you apply the result to the board.

Why the hints name techniques

The hint comes from the same detector that powers the technique guides, so the name it gives is one you can look up and practice. Over time you stop needing the second and third level, because you recognise the pattern from the first. For a puzzle that is not from the game, the step-by-step solver narrates every move the same way.

After the hint

Once a puzzle is finished you can replay it and see which moves came from hints. See review your solve.

Play Suuudokuuu now

Sudoku hints FAQ

Does a hint just fill in the answer?

No. It starts with the technique and region, then the pattern, then a walkthrough. You decide how many levels to open.

Does asking for a hint cost points?

Yes. In the app each hint level is charged when you reveal it, and closing a hint keeps only the levels you saw.

Are hints available on the hardest puzzles?

Yes. A setting called hints on the hardest puzzles offers them on Nightmare, Hell and Infinity as well, and it is on by default.